![]() ![]() exit every other app you can before starting the game. unsubscribe from any mods and assets you don't actually need or use - they all consume memory all the time, even when not in use in the current city Correction: the 1.10.3 version appears to work but 1.10.7 did not. I'm wondering if some people have installed it incorrectly, TMPE has broken, but they haven't noticed and reckon it's been fixed. ![]() expand your Windows paging file maximum size to 32gb And TMPE is still working I've been running it in tandem with Real Time on an existing city and the usage went up to 2 passengers then back to zero. The game has run out of available memory, and Windows has exhausted its swap space. If you get an error.log file from the game crash, check for anything like this at the top: 96% memory in use. ![]() The solution is to uninstall Citrix and replace it with the version in the Windows 10 Store, as that one lacks the feature that causes this problem to older Unity games. Open the file (with notepad) and look at the top, if you see the following then the problem isn't actually Cities: Skylines but another program: Citrix Workspace. \SteamApps\common\Cities_Skylines\Cities_Data\output_log.txt ![]() There is a user-maintained page which documents known bad or outdated mods: The solution is to remove your mods or turn them on one by one to see which mod / asset it causing the issue and then either remove it or update it. What this does is disable all your mods and Steam workshop assets if the game launches fine after this it means that one or more of your mods or custom assets are causing the problem. Should have thought of that problem before screwing with the game. If this is the case and you are using mods please try the following: What a bunch of crap I am tired of software companies screwing up the current game which has taken me days to progress in, to be told not to play it for a 'few' days till the mods are updated. ![]()
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